We report the results from a pilot study, which comprised of narrative interviews and a game jam workshop through which a game called Counter Attack Therapy was produced. Through a participatory action research methodology, we developed a game jam workshop designed to facilitate the co-creation of video games with participants using diverse video game design approaches, such as narrative-driven game design. However, facilitating the participation of individuals with lived experience in the creation of video games is not well understood. Video games are an interactive and immersive medium which can inspire players to learn about other people’s lived experiences. Previous studies have explored the use of different artistic mediums to represent different lived experiences and to raise awareness in the community. Mental Jam is a research project that explores how methods of video game co-creation can facilitate the participation of individuals with lived experiences of depression and anxiety to build empathy and mental health awareness among young people.
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